Monday, May 30, 2016

Batman: Arkham Knight, Let's Play #10 - Poison Ivy


UPDATE: While the video has been updated, none of the commentary below (from 2016) has! Please consider this a re-post!


In the end of the last episode, we used the newly acquired sonar attachment for the Batmobile to locate and free the long-buried roots of one of Gotham's oldest plants on Miagani Island, so that Poison Ivy could use it to help manufacture her anti-fear toxin spore. However, because giant plants erupting out of the ground tend to attract a lot of attention, the Arkham Knight immediately dispatched a squad of rocket launcher-wielding militia soldiers onto a nearby rooftop to bring it down. We pick things up in this episode with Batman making short work of these glorified henchmen.

But the Arkham Knight's assault didn't end there: the next stage involves an army of 25 drone tanks (Rattlers, Twin Rattlers, and Diamondbacks) trying to attack the other plant at the Botanical Gardens, only this time Poison Ivy's ready to fight back. Now, in case you were thinking that adding the ability for Ivy to destroy the odd tank here and there with her plant roots in any way redeems the frustratingly repetitive monotony of these Batmobile tank battles, it doesn't. It might not seem too bad to viewers of this video series, because this is the first full fledged tank battle I've shown you guys since Episode 5, but keep in mind there are at least five big ones that I didn't show you. And that's not even counting the near endless supply of optional tank battle side missions that I had to slog through in order to get the precious XP that allows me to get all those cool gadget upgrades. Don't get me wrong, I love the idea of including the Batmobile in this game, but the sheer volume of the tank gameplay left a bad taste in my mouth.

And as if the regular drone tanks weren't bad enough, after we're done with this challenge, we immediately have to face a squadron of much larger and tougher Cobra tanks. These are too well armed and well armored to attack head-on, so you have to sneak around them from behind and use an X-Wing-style targeting computer to hit it with a precision strike right in the exhaust port. Basically, if drone tank battles are to the Batmobile as Combat challenges are to Batman, then Cobra challenges are the Batmobile equivalent of Predator challenges. What I find the most frustrating and illogical about this whole situation is that if there were just one or two of these Cobra tanks included in the swarm of regular drones from before, it would be basically impossible for the Batmobile to defeat them both together. It seems like a blatant excuse to shoehorn some variety into the gameplay while completely ignoring the logic of the game's world.

But the game's world is about to befall much worse than some nonsensical tank deployment strategies, because Scarecrow is finally ready to launch his long-awaited fear toxin attack! Using the Cloudburst, a chemical weapon dispersal device developed by Stagg Enterprises, Scarecrow is able to engulf the entire city in a cloud of gas that causes anyone exposed to completely lose it. Fans of Christopher Nolan's Batman trilogy might notice some similarities between this part of the game and the climactic sequence in Batman Begins where Scarecrow uses a similar device to vaporize Gotham's fear toxin-infected water supply, causing mass hysteria throughout the city. The difference here is that the Cloudburst also fried the Batmobile's power cell, meaning we'll have to find a way to fix the car before we can destroy the device.

But skipping back a bit, at the moment when Scarecrow detonated the Cloudburst, we were checking on Poison Ivy after the drone tank assault on her plant at the Botanical Gardens, which is the only scene in the episode named after Poison Ivy where we actually see her in person. So this is as good a chance as any to make a casting suggestion for who I would like to see play the role in a major motion picture adaptation of the game: Lena Headey. I must admit, I'm not familiar with much of Headey's work outside of Game of Thrones, but her extremely compelling performance as Cersei Lannister exhibits many of the attributes associated with Pamela Isley: a mix of cunning, charm, ruthlessness, and strength of convictions. Plus, she wouldn't even need to cover up her arm tattoos!


After a fairly uneventful trip back to Simon Stagg's airships (including a Legend of Zelda reference when Batman finds the means to repair the Batmobile) and a journey underground (including a fairly hilarious goof on my part when Batman attempts a daring stunt jump in the Batmobile), we're faced with our biggest tank battle yet, again with the goal of defending another one of Ivy's plants. We all know how I feel about these tank battles at this point, but I hopefully made this one more fun (or at least tolerable) to watch by drawing some comparisons to another one of my favorite video games: F-Zero X. What first got me thinking about the futuristic racing game for the N64 was how the tank battle music track in Arkham Knight sounded a lot like the Port Town music from F-Zero X. But then I had the epiphany that the voice modulator used by the Arkham Knight makes his voice sound pretty much exactly like the synthesized announcer's voice in F-Zero X! I haven't been able to look at either game the same way since making this discovery.

Monday, May 23, 2016

Batman: Arkham Knight, Let's Play #9 - Two-Face


UPDATE: While the video has been updated, none of the commentary below (from 2016) has! Please consider this a re-post!


After playing a major role in the Arkham City storyline, Two-Face is relegated to side mission status in Arkham Knight. But Harvey Dent's appearance is one of the highlights of the game, and he's one of the most important members of Batman's rogue's gallery, so he takes center stage in this episode.


But before we get to Two-Face, we have to wrap up the action in the movie studios. Rather than submit to Robin's request that Batman quarantine himself until the Boy Wonder can synthesize a cure for "Mad Clown Disease," Bruce Wayne pulls the ol' switcheroo on Tim Drake and locks his sidekick in the cell instead! The move is at the same time very uncharacteristic of Batman's noble nature, but also necessary for the sake of saving Gotham from Scarecrow and the Arkham Knight. I mean, honestly, Robin couldn't have handled this situation on his own - he's only got like four things in his utility belt! Also while Robin is locked up, Batman takes the opportunity to tell him the truth about Oracle's tragically fatal encounter with fear toxin and a pistol, leading to a heart wrenching show of emotion from voice actor Matt Mercer, which nevertheless went a long way towards me wanting to see Jake Gyllenhaal take on the role of Robin in a live-action blockbuster movie version of the game.

After a brief detour to make some progress on the Riddler side mission, our next goal is to go see Poison Ivy at the GCPD and convince her to help us deal with Scarecrow's imminent fear toxin attack. (Remember way back in the first episode when I said that her natural immunity to the stuff was going to be an important plot point?) Batman goes into Dungeons & Dragons mode, rolling a successful Charisma (Persuasion) check, and Ivy agrees to accompany our hero to the Botanical Gardens, the location of "the oldest plants in Gotham. They'll tell me what we need to do." So in other words, Poison Ivy's plan is to cast the 3rd level Druid spell "Speak with Plants" to learn how the plants can help produce Ivy's anti-toxin spore. However the resulting cutscene looks more like some combination of "Tree Stride" and "Plant Growth" on steroids, and the end result is that we need to find some way to free the plant's roots from deep underneath Gotham City.

But since it will take Lucius Fox some time to come up with a solution, this is the perfect opportunity to tackle a side mission, namely Two-Faced Bandit. In the game, this side mission is broken up into three different parts, where you have to stop Two-Face's crew from committing robberies at three different banks, but for our purposes I've condensed it into one sequence that includes highlights from all three parts. Almost more interesting than the gameplay highlights are the monologues delivered throughout the mission by Two-Face's voice actor Troy Baker. Now if you've played a next-generation video game in the last few years and you don't know who Troy Baker is, you're doing it wrong. He's voiced the leads in games such as BioShock, Uncharted, Last of Us, and countless other titles. He was the voice of Robin in his brief cameo in Arkham City. And he even provides several other voices in Arkham Knight. But as talented as Troy Baker is - and he's one of the industry's best - I've long fantasized (strictly platonically) about another actor playing a live-action version of Two-Face: Idris Elba.

While the suggestion of a black actor playing this role is hardly revolutionary - Billy Dee Williams had a cameo as Harvey Dent in Tim Burton's 1989 Batman - it's always good to get some diversity into Batman's rogue's gallery whenever possible. I thought of Idris Elba because he has experience playing both a criminal mastermind (The Wire) and a law enforcement agent (Luther), so he could bring two strong perspectives to the Two-Face/Harvey Dent duality of the character. And then there's his physical stature: Elba stands just over 6'2", which is a shade taller than the height of Bruce Wayne in the comics (the same as my first choice to play Batman, Daniel Day-Lewis), which would make it all the more satisfying when the two former friends go toe-to-toe.

This confrontation predictably happens at the very end of the mission, which contains two distinct gameplay segments. In the first, Two-Face's thugs are running around the bank willy-nilly trying to grab as much cash as possible. They're distracted, not only by their mission, but also by the sound of the bank's alarm blaring in the background, leaving them vulnerable to Batman's louder and more cinematic Fear Multi-Takedowns. In the second segment, Two-Face shuts off the alarm and heads into the bank himself for a little Bat hunting - along with an elite squad of Militia soldiers, reinforcing that he's been coordinating with Scarecrow and the Arkham Knight this whole time. But unlike the Catwoman vs. Two-Face boss fight in Arkham City, the binary-obsessed villain has neither a grenade launcher nor a health bar: he's armed with a regular shotgun (which is vulnerable to the disruptor) and he goes down after a regular-ass takedown. Which could have been a little anti-climactic if fortune didn't conspire to leave Two-Face as the last conscious enemy in a triple Fear Multi-Takedown to end the encounter! I take moments like these as a tacit reinforcement from the universe that I made the right decision to devote countless hundreds of hours to this project of mine...

Anyway, with Two-Face safely confined to the maximum security wing of the GCPD lockup, we can go see what Lucius has come up with to locate Poison Ivy's plant roots... but upon reaching Wayne Tower, we find that something isn't right. When we hail Lucius on the radio, he thought we were already in the building, which in my mind was the perfect lead-in to another side mission. Reviewing security footage of the Wayne Tower penthouse reveals that an intruder, who somehow looks exactly like the billionaire playboy, broke into Bruce Wayne's office and is holding Lucius Fox at gunpoint! Batman immediately recognizes the intruder as Thomas Elliot, a.k.a. Hush, a.k.a. the Identity Thief from Arkham City, who has surgically reconstructed his face to look exactly like his childhood friend Bruce Wayne! In a move that is certain to have some long-term consequences, Batman ends up distracting Elliot by revealing his secret identity, allowing him and Lucius to save the day.

The majority of this side mission takes place in the space of a single cutscene (minus some walking and approximately three button presses), but it does tie into the main story quite nicely. Also, its inclusion in a live-action version of the story would provide a nice opportunity for a cameo by one of the Batman universe's most influential actors: Kevin Conroy. The celebrated voice actor provides the voice of the Caped Crusader in the seminal Animated Series, all three true Arkham games, and several other animated films (including the upcoming Killing Joke), so what better way to get him into this project than as Bruce Wayne's dark double? Of course, in my fantasy world, he would have to spend most of his screen time in a full face prosthetic of Daniel Day-Lewis for the full effect, but there's always the opportunity for flashbacks to Arkham City to get Conroy's handsome mug on the screen. And on the bright side, both actors stand a very Bruce Wayne-like 6'2". Coincidence? Probably!

The remainder of this episode constitutes using the newly-acquired sonar attachment for the Batmobile to locate Poison Ivy's plant roots, but since the next episode is devoted to the "titillating tree-hugger" herself, I'll save that for next time.

Monday, May 16, 2016

Batman: Arkham Knight, Let's Play #8 - Robin


UPDATE: While the video has been updated, none of the commentary below (from 2016) has! Please consider this a re-post!


In the last episode, Batman came to Robin's rescue when Harley Quinn invaded their secret Batcave outpost at Panessa Studios.  The dynamic duo was able to apprehend one of the three infected Joker patients that Harley broke out from their quarantine cells, but there are still two more (plus Harley herself) still on the loose.


Just to start with the elephant in the room, I'm not sure how to feel about Robin chokeslamming Christina Bell at the end of this predator encounter. I mean, obviously violence against women is heinous in all its forms, but we're talking about a dangerous supervillainess here who's already shot one henchman as a joke and scratched out the eyes of another one on a whim, so Robin's action is justified on self defense grounds. But it doesn't necessarily make it any easier to watch. Additionally, in a little behind the scenes note, if I wasn't lightning fast on countering Christina's attack, she actually WOULD have clawed half of Robin's face off and we wouldn't get to hear any of his comic dialogue suggesting Christina as a replacement sidekick.

Speaking of Robin (the Tim Drake variety), I think this is a good opportunity to say that I would like to see Jake Gyllenhaal in this role. I think he's got the right mixture of intensity and charm to pull off the Robin vibe, and I don't think it matters that his sister Maggie already appeared in Christopher Nolan's Batman universe. Also he looks really good with a shaved head, which is the hairstyle of choice for this version of Robin, when he's not wearing his hood. Speaking of which, I personally got a kick out of the implication that Tim Drake added a hood to his cape, not necessarily for any practical crime fighting reason, but rather because of receding hairline issues.


But as it happens, Tim Drake is not the only Robin featured in this episode. Apparently all this teamwork has gotten Batman thinking about the tragic fate that befell the former Robin, Jason Todd. And thanks to the Joker infection permeating his psyche, these thoughts manifest themselves into hallucinatory flashbacks of what happened to Jason after he was kidnapped and tortured by the Joker over a period of more than a year. These chilling scenes are taken from the comic book story arc called "A Death in the Family," where readers got to decide the fate of Jason Todd. They also allow me to suggest another acting choice for this brief, three-scene cameo: Norman Reedus. His gruff demeanor fits with the image of Jason Todd as the "bad boy" Robin, and plus he wouldn't even need to cut his hair or shave from his Walking Dead look, since I don't think Joker would have given him regular grooming during his kidnapping period.


The first two of these hallucinations are punctuated by two boss fights: one combat oriented against Albert King (watch it again and try to picture Shaq as the gargantuan boxer) and one music oriented against Johnny Charisma (ditto with Adam Levine as the crooner, even though Mark Hamill's hallucinatory Joker steals the solo spotlight. Then the third one is preceded by a shocking cinematic sequence where we learn an unexpected truth about the fourth (and symptomless) Joker infected, Henry Adams. Turns out he wasn't immune to Jokeritis, but rather he was able to hide the effects of the infection while he earned Batman's trust and set up a disastrous double-cross! Now do you see how an actor of Bill Nighy's caliber could knock this role out of the park?

But it's not just Henry's condition that's revealed in this cutscene: Robin also learns that Batman is the final Joker patient! At first it seems like the Boy Wonder convinces the Dark Knight to quarantine himself until Robin can finish synthesizing the cure, leading to the third and final "Death in the Family" flashback, where Joker kills Jason and utters a phrase that we've seen scrawled on the wall of the Clock Tower when Oracle was kidnapped: "What happens when you drag your friends into this crazy little game of ours." But in a shocking twist, this convoluted fear toxin hallucination actually started before Batman even locked himself in the cell, and what really happened was that Batman deftly countered Robin and put him in the cell instead. It's not necessarily wrong to think that Batman is the only hero who can deal with the situation at hand, but it's definitely out of character for the Caped Crusader to turn on his partner. We'll find out the consequences of his actions in the next episode!

Monday, May 9, 2016

Batman: Arkham Knight, Let's Play #7 - Harley Quinn


UPDATE: While the video has been updated, none of the commentary below (from 2016) has! Please consider this a re-post!


Episode 7 marks a sea change of sorts in the Arkham Knight universe, as one of our primary objectives tragically becomes redundant early in the episode.


It's far too late to protect you from this spoiler: Episode 7 marks the death of Batman's longtime sidekick Barbara Gordon, aka Oracle, aka formerly Batgirl, who had been in Scarecrow's clutches since Episode 3. Basically, Scarecrow pumps her full of fear toxin, places a loaded gun next to her, and uses Batman's terrifying visage as a catalyst to scare her into shooting herself. It's an extremely powerful and moving scene that would have been all the more tragic if the hallucinatory Joker didn't comically interpose himself between Batman and Oracle at the moment when she pulls the trigger. But that does serve the purpose of keeping the scene PG-13, which is how you get that lucrative demographic.

Now here's a little behind the scenes insight: It's at this point in the story that I do the most significant trimming of gameplay content and rearranging of plot elements that you'll see in these videos. However, no one will likely notice except for die hard fans who know the game backwards and forwards, and hopefully even most of those fans will agree that my changes result in a more streamlined story that makes a little bit more sense than what's presented in the game. That's not to criticize the game's designers by any means - the parts I cut out of these videos provided some great gameplay experiences. But when your goal is to edit 30+ hours of gameplay into 15 half-hour episodes, some material has to end up on the cutting room floor.

Anyway, what happens next in MY version of the story is the introduction of the Joker's former #1 henchwoman, Harley Quinn. Which means I get to suggest another casting choice for my hypothetical live action version of the Arkham Knight story: Lizzy Caplan. Don't get me wrong, I like Margot Robbie a lot, and her portrayal of Harley Quinn is the part of Suicide Squad that I'm most interested in seeing, but that movie is going to be much darker and grittier than the Animated Series-inspired Arkham Universe. Also, it's never good to cross the streams, so to speak, in different adaptations of similar subject matter, and if we're going with a fresh take, Lizzy Caplan can fill all the roles that Harley Quinn needs to. We've seen her nail both comedy (Mean Girls, Party Down) and drama (Masters of Sex, True Blood), and I'd really like to see her take a shot at full-blown crazy.


This is also the first episode where you get to work together with Robin, but since we'll explore the Batman/Robin dynamic more fully in the next episode, I'll reserve my casting choice for Tim Drake until next week. That said, there's not much more in this episode that requires a lot of explanation. We get a couple of new gadgets: one that's part of the story (the Voice Synthesizer) and one that's more of an easter egg than a necessary addition to the utility belt (the Freeze Blast, yet another direct reference to a Mortal Kombat character). We also get introduced to a new way for Batman and Robin to team up in order to take down the gigantic minigunners that patrol the Haunted House set where Christina Bell makes her last stand.

Speaking of which, I advocated for Katherine Heigl to play the part of Christina Bell way back in my blog recap for Episode 3, where the Joker infected were first introduced, but it's not until this episode where we really get to see that character in action. I still wholeheartedly stand by my choice, and I encourage you to watch Act 3 of this episode again with my casting choice in mind to see if you agree. I also want to call your attention to how Act 3 ends - with Robin countering an incoming attack from Christina Bell and then proceeding to chokeslam her to the ground. I'll touch the awkward situations that arise from trying to reconcile the presence of female supervillains with the heinous nature of violence against women in the voiceover commentary for the next episode, but for now, can we agree that Robin's action was somewhat justified in this circumstance since it was clearly in self defense? If you feel differently or have any thoughts on the matter, please sound off in the comments to this post or the YouTube video!

Monday, May 2, 2016

Batman: Arkham Knight, Let's Play #6 - Simon Stagg


UPDATE: While the video has been updated, none of the commentary below (from 2016) has! Please consider this a re-post!



Episode 6 of my Arkham Knight Let's Play is my personal favorite of the ones I've released so far, but that's going to be the case for each one from here on out - which is another way of saying that I felt AK04 was slightly stronger than AK05. But that's not to say that all of the episodes aren't incredibly entertaining and extremely well edited...


I must admit that before playing the Arkham games, my Batman experiences were limited to the 1990's Animated Series and the theatrical films, I had never heard of Simon Stagg prior to Arkham
Knight. Thus, I don't know if the character is associated with his stylish airships in any media other than the game, but either way, they provide an exciting location for one of the game's most diverse and challenging levels. It's just an added bonus that they also resemble the iconic police blimps created for the above-mentioned Animated Series.

As fun as the airships are, there are a couple of prerequisites before we can enter them about halfway through Act 1. The first is to take out some armed soldiers guarding the airships, where I demonstrate a cool move for the first time in this series: the Batclaw Slam. The Batclaw itself, introduced in Arkham Asylum, is an attachment for the grapple gun that lets you latch onto objects and pull them towards you. In Arkham City, they added the ability to follow up with a powerful attack if you use the Batclaw on an enemy, in very much the same way as the Mortal Kombat character Scorpion uses his trademark Spear. In the video, I overlaid Scorpion's famous "GET OVER HERE!" audio under this attack to prove that point.

But that was only the first reference to the Mortal Kombat games in this episode, as the Act 1 finale consists of a one-on-one match against a Militia Lieutenant armed with blades mounted to both forearms, which is a virtual echo of Mortal Kombat II's Baraka. I added some special music here to drive home the comparison: it's two versions theme from the "Courtyard" stage, one from the original arcade game and one from the 2011 remake. My training as a reality TV producer came in handy here too, as I was able to make a fairly convincing Frankenbite of "Batman wins!" using in-game audio.

It's not until Act 2 that we first meet the pharmaceutical magnate for whom the episode is named. Right away, Simon Stagg gives off a nervous manic energy, which I would like to see portrayed in a film version of Arkham Knight by Richard Dreyfuss. My first instinct is to say that Stagg isn't a major enough character to warrant being played by an A-lister, but his next scene is what prompted my casting choice.


It turns out that Stagg betrayed Scarecrow after partnering with him on a mysterious project (which is very similar to the dynamic between Dr. Penny Young and the Joker in the original Arkham Asylum) and as payback, Scarecrow puts Stagg in a cage and doses him with fear toxin. His resulting freakout is almost a shot-for-shot copy of a scene from Scarecrow's first appearance in the Animated Series, when Scarecrow (voiced by the wonderfully talented Henry Polic) gasses a security guard with fear toxin during a bank robbery. In fact, I used the music from that sequence to exhibit this similarity for purely scientific reasons.

Come to think of it, the climax of "Nothing to Fear" also happens on an airship (or rather a blimp), so I thought it was appropriate to continue with music from that episode for one of THIS episode's climactic moments: when Batman receives yet another dose of fear toxin and hallucinates himself shooting Scarecrow with a giant revolver. Of course, the version of the Caped Crusader from Batman v Superman wouldn't have batted an eye over brutally executing a villain, based on the number of lives he ends with his Batwing-mounted artillery cannons... But for a more traditional "no guns, no killing" version of the character, this is still a very powerful scene.

Wednesday, April 27, 2016

Batman: Arkham Knight, Let's Play #5 - The Penguin


UPDATE: While the video has been updated, none of the commentary below (from 2016) has! Please consider this a re-post!



With this episode, we are one-third of the way through my interpretation of the Arkham Knight story mode. Enjoy this milestone!


As you know, I've named every episode in this series after a character (a villain most of the time) who plays a significant part in that episode. However, that shouldn't take away from the fact that the main plot of all the episodes centers on the overarching criminal scheme of Scarecrow and the Arkham Knight. For instance, we don't get a scene with this episode's title character the Penguin until Act 3 (which was also the case with last week's villain). Act 1 consists of continuing our effort to rescue Oracle by chasing after the Arkham Knight - a chase that includes another ambush by the game's title character and culminates in a truly harrowing interrogation sequence - and Act 2 primarily showcases the abilities of our newest gadget (and quite possibly the best one in the game), the Disruptor.

In fact, the vast majority of this episode follows the structure of the game directly, so there aren't even any editing changes I made to the story that I can explain in a behind-the-scenes manner. The lone piece of personal content in the episode is a brief montage showcasing some of the particular skills that would make Batman an asset on the baseball diamond - namely his ability to swing the bat (i.e. use melee weapons stolen from enemies), run the bases (you can execute a feet-first slide by tapping the "crouch" button while running), and play the field (the principles behind throwing a batarang are very similar to throwing a baseball... I would know, I've done both).

But of course we do meet not one but TWO new characters in this episode, which means I get to posit two casting choices for my hypothetical live-action version of Arkham Knight. The first is Nightwing, Batman's very first sidekick, who had given up the Robin identity and moved from Gotham to Blüdhaven at some point before the events of the Arkham series. But when Nightwing returns to Gotham for Arkham Knight, I would like to see the character played by Bradley Cooper. He can absolutely pull off the wry wit that Dick Grayson is known for, his hair would look great flowing out the top of Nightwing's weird mask, and most importantly, Bradley Cooper publicly idolizes Daniel Day-Lewis (my first choice to play Batman), and this would be a great opportunity for the two to work together.


Which brings me to the Penguin, one of Batman's most iconic villains, who is as ruthless and cunning in strategy as he is diminutive in stature. In the Arkham Universe, the character is a Gotham native who speaks with a cockney accent due to his time in a London boarding school. Given that Nightwing's demeanor gives his character some comedic undertones, and given that his story is intermingled with the Penguin's, I think the role of Oswald Cobblepot should be played by someone with a strong background in comedy: Stuart Pankin. Now before you look at the name at the top of this blog and shout out accusations of nepotism, let's look at the facts. Pankin has a long and storied career, including previous Batman experience, I happen to know that he can do a great cockney accent (in addition to being pretty competent in cockney rhyming slang), and while he's quite a bit taller than Penguin's listed height of 4'10", he would look quite a bit shy of imposing next to a 6'2" Batman.


Plus, as Samm Levine recently quipped while filling in as guest host on an episode of Kevin Pollack's Chat Show, "Hey Show Business: If you're not sure if Stuart Pankin can deliver for you, go f**k yourself!" Enough said?

Tuesday, April 26, 2016

Batman Arkham Knight Let's Play Archive

This post will serve as a hub for all content related to my Batman: Arkham Knight Let's Play, including links to both the videos and recaps/commentary.

UPDATE: All video links have been updated with new and improved HD versions! Enjoy!


Episode 1: Scarecrow

Episode 1 of the Batman: Arkham Knight story mode, edited into 15 half-hour episodes! This one features some backstory, Scarecrow's inciting incident, and introduces Batman's signature piece of equipment!

YouTube Link: https://www.youtube.com/watch?v=kv5DsGICbQU&list=PLFZxztgBabeZcjrSwhp1PjCbBMAGYsKIt&index=2&t=0s

Blog Recap: http://thoughtsaboutbaseball.blogspot.com/2016/03/batman-arkham-knight-lets-play-1.html


Episode 2: The Arkham Knight

In Episode 2 (of 15) of the Batman: Arkham Knight story mode, we meet one of Batman's most trusted allies, earn an upgrade for the Batmobile, and come face to face with the game's title character!





Episode 3: The Joker

In Episode 3 (of 15) of the Batman: Arkham Knight story mode, we finish rescuing the ACE Chemicals workers, confront Scarecrow for the first time, and deal with a demon from Batman's past!



Episode 4: The Riddler

In Episode 4 (of 15) of the Batman: Arkham Knight story mode, Batman tells Gordon the truth about his daughter, we get a firsthand look at Oracle's captivity, and the Riddler's nefarious plot is revealed!

YouTube Link: https://www.youtube.com/watch?v=KdWb3P3lD9c&list=PLFZxztgBabeZcjrSwhp1PjCbBMAGYsKIt&index=5&t=0s


Episode 5: The Penguin

In Episode 5 (of 15) of the Batman: Arkham Knight story mode, Batman tracks down the Arkham Knight, reunites with his very first sidekick, and pays a visit to the Penguin's secret hideout!




Episode 6: Simon Stagg

In Episode 6 (of 15) of the Batman: Arkham Knight story mode, Batman infiltrates Simon Stagg's airships, does some fingerprint-related detective work, and comes face to face with Scarecrow once again!

YouTube Link: https://www.youtube.com/watch?v=U0HN3NP0xXI&list=PLFZxztgBabeZcjrSwhp1PjCbBMAGYsKIt&index=7&t=0s

Blog Recap: http://thoughtsaboutbaseball.blogspot.com/2016/05/batman-arkham-knight-lets-play-6-simon.html


Episode 7: Harley Quinn

In Episode 7 (of 15) of the Batman: Arkham Knight story mode, Batman witnesses a tragic occurrence, defends the movie studios from Harley Quinn, and discovers new ways to work together with Robin!

YouTube Link: https://www.youtube.com/watch?v=g6hgdx5mrl0&list=PLFZxztgBabeZcjrSwhp1PjCbBMAGYsKIt&index=8&t=0s

Blog Recap: http://thoughtsaboutbaseball.blogspot.com/2016/05/batman-arkham-knight-lets-play-7-harley.html


Episode 8: Robin

In Episode 8 (of 15), we work with Robin to subdue the remaining Joker-infected patients, while re-living one of the most traumatic moments in Batman's history!

YouTube Link: https://www.youtube.com/watch?v=zXK-ZuoHugc&list=PLFZxztgBabeZcjrSwhp1PjCbBMAGYsKIt&index=9&t=0s

Blog Recap: http://thoughtsaboutbaseball.blogspot.com/2016/05/batman-arkham-knight-lets-play-8-robin.html


Episode 9: Two-Face


In Episode 9 (of 15) of the Batman: Arkham Knight story mode, we enlist Poison Ivy's help to stop Scarecrow's toxin, interrupt Two-Face's bank heist, and see a darker side of Bruce Wayne!




Episode 10: Poison Ivy

In Episode 10 (of 15) of the Batman: Arkham Knight story mode, Scarecrow unleashes his fear toxin, Batman finds reinforcements for Poison Ivy, and the Arkham Knight launches yet another drone tank assault!

YouTube Link: https://www.youtube.com/watch?v=tzofK-gGwNI&list=PLFZxztgBabeZcjrSwhp1PjCbBMAGYsKIt&index=11&t=0s

Blog Recap: http://thoughtsaboutbaseball.blogspot.com/2016/05/batman-arkham-knight-lets-play-10.html


Episode 11: Nightwing

In Episode 11 (of 15) of the Batman: Arkham Knight story mode, Batman battles the Arkham Knight's tank, Poison Ivy gives power to her plants, and Nightwing gets himself into trouble!

YouTube Link: https://www.youtube.com/watch?v=-XG_B5DH4Co&list=PLFZxztgBabeZcjrSwhp1PjCbBMAGYsKIt&index=12&t=0s

Blog Recap: http://thoughtsaboutbaseball.blogspot.com/2016/06/batman-arkham-knight-lets-play-11.html


Episode 12: Red Hood


In Episode 12 (of 15) of the Batman: Arkham Knight story mode, Batman picks up Commissioner Gordon's trail, battles the Arkham Knight's largest vehicle yet, and learns the identity of his newest enemy!




Episode 13: Commissioner Gordon

In Episode 13 (of 15) of the Batman: Arkham Knight story mode, Batman gets a pleasant surprise about a member of his team, defends the GCPD from a drone attack, and revisits the Riddler's challenges!

YouTube Link: https://www.youtube.com/watch?v=0diPefsTVxM&list=PLFZxztgBabeZcjrSwhp1PjCbBMAGYsKIt&index=14&t=0s

Blog Recap: http://thoughtsaboutbaseball.blogspot.com/2016/08/batman-arkham-knight-lets-play-13-jim.html


Episode 14: Catwoman

In Episode 14 (of 15) of the Batman: Arkham Knight story mode, Batman and Catwoman foil the Riddler's plans, Batman staves off another attack on the GCPD, and Scarecrow makes his final play!

YouTube Link: https://www.youtube.com/watch?v=LSB7luSDXIA&list=PLFZxztgBabeZcjrSwhp1PjCbBMAGYsKIt&index=15&t=0s

Blog Recap: http://thoughtsaboutbaseball.blogspot.com/2016/08/batman-arkham-knight-lets-play-14.html


Episode 15: Batman

In the 15th and final episode of the Batman: Arkham Knight story mode, Batman turns himself over to Scarecrow, takes a journey through his mind palace, and receives help from an unexpected source!


Tuesday, April 19, 2016

Batman: Arkham Knight, Let's Play #4 - The Riddler



UPDATE: While the video has been updated, none of the commentary below (from 2016) has! Please consider this a re-post!



Episode 4 of my Batman: Arkham Knight Let's Play is a true actor's episode. I say that because this half-hour contains more cinematic sequences and exposition scenes than gameplay action. Which means that this might be a rare section of the game that's more fun to watch than to play.


The main acting development in this episode is the introduction of the Mark Hamill-voiced Joker as a series regular, in spite of the fact that this character died at the end of the previous game, Arkham City. Here's the brilliant way in which Arkham Knight makes the Joker's return possible: Batman was infected with Joker's blood in Arkham City, which is causing his psyche to slowly mutate from his own into the Joker's. And the added exposure to Scarecrow's fear toxin is causing Batman's fear of this transformation to manifest itself in a hallucinatory Joker, who hangs around Batman like the proverbial devil on his shoulder, providing commentary on his actions and goading him ever further into madness. It's an extremely clever plot device that gracefully allows us to experience another world-class acting performance.

But the Joker is by no means the only scene-stealer in this episode. Jonathan Banks as Commissioner Gordon has two great moments in the first act, once when Batman tells him that his daughter Barbara has been kidnapped, and again when Batman reveals that his daughter Barbara is actually the master criminologist/sidekick known as Oracle. The level of raw emotion in these scenes is extremely powerful, culminating in Jim Gordon renouncing his friendship with the Caped Crusader and striking out on his own to track down Scarecrow, a decision that's all but guaranteed to end in disaster.

These two Batman/Gordon scenes are separated by an unintentionally comical interlude and a quite intentionally chilling fear-toxin induced flashback. The first occurs when escorting Gordon to Oracle's Clock Tower in the Batmobile, and the humor stems from some confusion on my part as a gamer. The goal is to follow Gordon's police car and protect him from the attacking militia vehicles, but at some point I get so hopelessly lost and turned around that I end up in a full speed head on collision with Gordon's car! But rather than allow it to be totalled by the Batmobile, the game made Jim's car mechanically invincible, producing some hilarious results when I crash into it. If you only watch two scenes from this episode, this should be the second one.

If you only watch ONE scene from this episode, it should be this gem, featuring three superb acting performances from John Noble (Scarecrow), Ashley Greene (Oracle), and Troy Baker (Arkham Knight). It also features the return of my personally produced LEGO vignette style of storytelling, augmented with clips from the character bios and showcases. The reason I had to create my own visual accompaniment to this scene is that this audio is not part of the actual game story: it's a piece of bonus content that you earn by completing enough side missions. I included it in my version because the acting is too good to leave this scene on the bench, plus it provides a unique opportunity to cut away to a scene that doesn't involve Batman. However, looking back on it, I'm concerned that this scene might give a little bit too much away. I mean, I personally guessed the Arkham Knight's identity pretty early on in my first time through the game, so it's hard for me to tell. What do you think? Does this scene provide too much of a hint? Let me know in the comments!

The next notable acting is the official on-screen gameplay debuts of this episode's namesake The Riddler (voiced by Wally Wingert) and Catwoman (Grey DeLisle Griffin). I've already talked about how I would love to see James Urbaniak play the Riddler in my commentary to Episode 1 - and at least one user on the Penny Arcade forums agrees with me. But with a truly new character comes a truly new acting suggestion, and this one seems like a no-brainer to me: Rachel McAdams as Catwoman.


McAdams is undoubtedly a strong enough actress to bring more depth to the character than the signature whip and leather suit would imply. We've seen her do physical roles, where she excels at the alluring-because-she's-competent vibe, which is what Catwoman's all about in my opinion. And she can pull off either blonde or brunette, if you prefer the style of the Animated Series over the Arkham games.

I ended this episode on a cliffhanger reminiscent of the 1960's Batman TV series, which is sure to keep viewers coming back to check out what happens next time on... BATMAN: Arkham Knight.

Tuesday, April 12, 2016

Batman: Arkham Knight, Let's Play #3 - The Joker


UPDATE: While the video has been updated, none of the commentary below (from 2016) has! Please consider this a re-post!

Here's the latest episode of my Batman: Arkham Knight Let's Play, which is titled "The Joker," even though Batman's arch nemesis died at the end of Arkham City, and the first episode started with a flashback to Joker's cremation...


The first two acts of this episode proceed pretty much exactly as the according to the actual game (except of course for some internal trims for time/story streamlining), so there aren't a lot of personal flourishes to explain. Nor are there any major new characters introduced in the first two thirds, so I can't even give my casting suggestions. But I will say a few words about the most creative use of the Batmobile's power winch so far, in my opinion, even cooler than using it to drag the car up the side of a building. Problem: there's an elevator car stuck deep below ground level without any power running to it. Solution: blow up the wall hiding the elevator's counterweight, attach the winch to it, put the Batmobile in reverse, and pull the elevator up to ground level. Then once you're inside the elevator with the winch still attach, just gently ease the car forward and BAM: instant elevator.

I also want to talk a little about the music from Arkham Asylum that I plugged in following the helicopter boss fight. This track, or variations thereof, plays in such triumphant moments as after you defeat Scarecrow and Bane in the medical building, and also in such combat situations as when you fight your way into the visitor center prior to the final showdown with Joker. It's far and away my favorite piece of music from that game (written by Nick Arundel and Ron Fish), and yet it did not make its way onto the game's official soundtrack. I just want to take this opportunity to give another shout out to all the technically savvy gamers out there who took the time to isolate the unreleased music from these games and put it on the internet for our enjoyment. This project would have been a lot less interesting without you!

Image hat tip to Reddit user Circuitfire
Speaking of interesting, this episode really starts to get interesting in act 3, after we find out that Oracle has been kidnapped, and the impending explosion of ACE Chemicals has exposed Batman to Scarecrow's dreaded fear toxin. In this case, our hero's hallucinations take the form of his late arch-nemesis the Joker! The Clown Prince of Crime doesn't have much dialogue until after the following flashback, but I want to take this opportunity to talk about who I'd like to see play the Joker in a filmed version of Arkham Knight. First of all, let me say that Mark Hamill has done such an incredible job of doing the voice of the Joker for almost two and a half decades, so I feel like he should have right of first refusal of the role. I feel bad for not saying the same about Kevin Conroy, whose revolutionary work as Batman/Bruce Wayne over the same time period has been every bit as impressive, but he's mostly focused on voice work throughout his career, and I don't think I could sell a major studio on his inclusion in a starring role.

As an honorable mention for the Joker, I would also like to throw this name out there: Rob Lowe. He's another actor who's known for playing mostly likable characters, but I think he's reached a point in his career where he shouldn't be afraid of branching out and trying new things. Plus, he's proved that he can exhibit both the requisite manic energy (Parks and Recreation) and cunning strategic mind (The West Wing) to make a truly chilling Joker. But now, back to the game: In the flashback setting up that (SPOILER ALERT!!!) Batman has been infected with Joker's poisonous and mind-altering blood, we also meet four new Joker infected patients, all of whom play significant roles later on down the line, which means all of them need suggestions for who could play them. Here's my two cents in visual form:

Christina Bell = Katherine Heigl

Christina Bell is a high powered executive for the fictional Queen Industries, who develops an infatuation for Batman when the Joker infection takes hold. Katherine Heigl matches her put-together executive style with the ability to go completely insane (if reports about her behind-the-scenes behavior can be believed...)

Johnny Charisma = Adam Levine

Johnny Charisma (aka Jonathan Browne) is a popular performer with a hugely inflated ego who is writing a special song just for Batman. All Adam Levine needs to complete the look is some green hair...

Albert King = Shaquille O'Neal

Former prize fighter Albert King went on a murderous rampage after being infected with Joker's blood. Shaq is definitely right for the part physically, he's done movies before, and he even has a boxing background (remember when he fought Oscar de la Hoya?) - and that's not even taking into account Shaq Fu...

Henry Adams = Bill Nighy

Mild-mannered Henry Adams is the principal of Gotham's prestigious McCallum Academy. Come to think of it, I'm not sure if I've ever heard Bill Nighy do an American accent, but that's not to say he's probably not fully capable. But come to think of it, why does this character even need to be American in the first place?


So there you have it: my All-Star casting suggestions for these four characters unique to the Arkham universe. We'll see a lot more from them later, but I wanted to get these ideas onto the Internet as soon as possible, just in case someone at Warner Bros. was planning on taking this into development...

Monday, April 11, 2016

Duel Decks: Gitrog Monster vs. Reckless Scholar

Innistrad is a plane modeled after the same Gothic Horror conventions as popular stories such as Dracula and Frankenstein. The humans that occupy small provincial towns or seaside laboratories or fortified cathedrals cower in fear from the growing threat of vampires, werewolves, zombies, and the disembodied souls of reckless dead. But deep in the bowels this haunted plane, something more terrible is brewing. Something that some of the plane's most esteemed scholars are trying desperately to find a way to defeat...

*****

Among the vampies of Innistrad, there has long been the belief that the urge to feed must be balanced by the pose of nobility. This belief started the trend in vampire society of the most powerful families building luxurious and ominous mansions throughout the Stensia territory, where the aristocrats could indulge in their decadent bloodlust behind closed doors. Most vampires of the Falkenrath family have relinquished all pretence at nobility, losing themselves completely in their all-consuming thirst. However this was not the case for Elga, youngest heir of the Falkenrath estate. Elga was a slight creature, small for her age, who preferred to keep her jewelry polished, her hair properly done, and her silk looking as red as her eyes. But as she began to enter the years that vampires term as "adulthood" - usually around the turn of one's first century - Elga began to feel something else stirring inside her...

*****

"No, no, NO! Where've they gone!?" The deranged wizard Ricklar wheeled around in his frantic search, knocking over something expensive and delicate in his laboratory. He was so close to being able to test his experiment, but he was lacking a very important component. "They're not here either! Oh, what am I going to DO!?"

Just then, we see a furtive Homunculus, a small humanoid creature with only one giant eye (not unlike a blue-tinted Minion). He darts up to his master's side and gets his attention by tugging on his lab coat. The wizard gives a shout of joy and grabs the precious bundle offered by his assistant.

"MY GLOVES!" He begins pulling on the oversized garments. "Oh, thank you, thank you, THANK YOU! Always have to think of safety first when you're messing with the very fragments of time and space itself!"

The homunculus just stares back with its giant unblinking eye, and nods slowly.

"You poor thing," the wizard consoles, pulling on his goggles. "You never understand anything but my simple instructions, do you?"

The homunculus blinks once and shakes its head.

"Well, if this experiment is a success, you won't have to worry about ever taking orders again!" The Wizard pulls a ridiculously oversized lever, causing a blue arc of electricity to blast into the mage's head.


"Eureka!" The Wizard shouts when the sparks subsided "I've got it! It's the spirits! The spirits are disturbed by the ghoulcallers and stitchers, in their disgusting attempts to raise zombies, and they become geists, driven by restless anger! We have to find a way to harness the... OOPS!? I'm sorry who are you?"

The wizard had turned face to face with his homunculus assistant, who had not moved from that spot since before the experiment, but the wizards had no recognition of his assistant. All memory of the homunculus's existence was wiped from his mind, a side effect of his reckless experiment. 

Some would say that the wizard's work had left him quite mad. He would only reply that progress comes at a price.

*****

Elga walked on the small seldom-used cart path through the Stensia mountains known as the Needle's Eye. She liked coming up here in autumn to gaze at the blood red sunsets and muse on the vampires' dominion over the other races of Innistrad. But on this particular trip, she noticed something unexpected: a kindly old woman wearing a light dress and tattered cloak, sitting on a stump, and holding a lantern.

"Good evening, madam" said Elga, with a curious smirk. "Not to intrude, but we very seldom see humans this far up in the mountains this close to nightfall. And even then, never alone and unarmed... and unafraid. Do you really think it's wise to journey into Falkenrath territory?"

"I'm not afraid out here, dearie, for I know that a higher power protects me." The old woman smiled and lifted her lantern as a strangely threatening gleam came into her eyes. "It looks like you could use some protection of your own."



"Are you threatening me?" Elga asked, keeping her distance. Although not subject to the mortal constraints of aging and death, vampires could still be slain in battle, and something about this old woman's demeanor made it seem that she could take Elga in a fight. But something else told Elga that it wouldn't come to that. "I am Elga, heir to the Falkenrath estate, and if anything should happen to me, a horde of vampires would descend upon you like hellfire. I demand to know who you are and what you are doing here."

The old woman maintained her smile. "I am Kitya, a stranger to these parts. And I have been summoned here... same as you."

"Summoned?!" Elga scoffed. "These mountains are my ancestral home! No one holds sway over us here!"

The old woman chuckled. "Oh, dearie, you don't understand, do you? I'm afraid we are caught up in something far beyond your understanding. Tell me, have you ever heard of planeswalkers?"

"Planes... what?" But Elga was interrupted by a noise high in the air. Kitya looked up into the sky and Elga followed her gaze, but before she saw anything she, noticed that the temperature became significantly colder, which is saying something for a vampire. High above the treetops, a fearsome spirit appeared, holding two pale lanterns, glowing with an eerie light.

"Ahoy there!" cried a shrill voice. "Please bid welcome to my Niblis!" The voice belonged to Ricklar, the reckless wizard, who had scrambled up to the top of a nearby crag, dragging behind him a ridiculously oversized experimental contraption on wheels. "Attack, my pretty! Fly to victory!"

The niblis lurched forward, passing over the heads of the two observers, swinging its lanterns aggressively. Although she could not see the target of the spirit's attack, Elga felt herself weakened when it made contact.

"What is happening?" Elga cried. "Who is responsible for this attack?"

"That, dearie, would be our esteemed opponent," elucidated Kitya.

"Which opponent?" questioned Elga. "The Falkenrath family has many enemies in the vampire community: The Stromkirk? The Voldaren? Whoever it is will pay dearly!"

"I did not say 'enemy,' in the political sense, but 'opponent'" repeated Kitya, her smile giving way to a look of grim determination. "Another planeswalker, trying to challenge our authority. But don't worry: I have arranged for provisions in case of something like this."

Elga's ears picked up the sound of four, no eight, hoofbeats madly galloping down the path. The head of a grizzled scout appeared over a rise in the path, followed by the head of his horse, then by another horse, led by the rider. As the rider let go of the bridle, Kitya leapt into the saddle with surprising dexterity. Grabbing a battle axe from the saddlebag, the old woman charged forward, past the wizard, and launched an attack against the opposing unseen force.

As her opponent reeled from the impact, Elga looked over to her new battlefield companion, his horse still sweating from its journey. "How did you know that my friend could use your help?"

The scout glanced at Elga, still breathing heavily. "How do I know where aid is needed?" he repeated. "Look around you."

*****

"No, no, no, this won't do at all!" Ricklar muttered under his breath, as the old woman leapt off her horse and scuttled back to her side. "What we need now is the untamed ferocity of the wolves of Innistrad... but with a twist!"

A savage howl split the air, but the creature that accompanied the sound only vaguely resembled a wolf as we know it. Its body was covered more with rotting, corrupted flesh than with fur, its bright yellow eyes were accompanied by a second set of bright yellow eyes, and its bottom jaw was cloven in two, revealing a hideous gaping maw underneath. It was a truly horrifying sight, but it was met with only a delighted cackle from Ricklar, and another aerial attack from the spirit high above.

No sooner had the mage's laughter died down, then the newest member of his opponent's team spurred his horse and charged forward, ready to confront the unknown, confident that his horse and his weapons could subdue the wolf horror. But the wizard had another trick up his sleeve.

"You think you can deal with my pet, eh?" Ricklar asked, mostly to himself. "Well, let me show you how he can feed on my delirium!"

Throwing the lever of his apparatus once again, Ricklar felt his mind enhanced by his magic, but at the same time, he calmly let the memory of his hometown slip away from him. As if fueled by the lost knowledge, the wolf seemed to grow in stature, lashing out with blinding speed at the attacking horseman. The wolf's first strike felled the horse, but the rider deftly jumped from the saddle, pulling a knife and sword from his belt. But even as the scout took one final swing at his unseen opponent's life force, all three of the wolf's jaws closed around his throat, and the two wrestled in a fight that proved fatal for them both.

*****

"NO!" Elga screamed, for the first time showing emotion at the fall of a human. "This is going terribly! We will surely be overwhelmed!"

"Don't worry, dearie," said Kitya calmly. "It's all part of the plan."

"What do you...?" but before Elga could finish, she heard a sound somewhere between the croaking of a giant toad and the anguished scream of a demon. The cry belonged to a frog-shaped monster, easily twice the size of the provisioner's horse, emerged from the tree-studded swamp behind them. One look into the horrifying creature's dark, soulless eyes, and Elga finally realized what they were fighting for.


"All hail the Gitrog!" shouted Kitya, throwing her hands into the air in pure ecstasy and rushing forward to attack her unseen opponent.

"All hail the Gitrog!" echoed Elga, following Kitya onto the battlefield. But even as she joined in the assault, she felt the ground under her very feet tremble as it melted into a featureless heap of slag. But an anguished look over to Kitya revealed only more joyous laughter, as if this too were all part of the plan.

But then something happened that even the Gitrog did not intend. The ground beneath the monster's feet began to open up as though it were standing on a whirlpool, and with a confused croak, the legendary beast vanished, leaving behind a rock formation in the shape of a three-cornered hat.

"Oh, I'm sorry, has that chubby toad of yours gone missing?!" mocked Ricklar from the safety of his perch. "I might be able to deduce what happened. You see, he left behind a clue. The answer is right here, in my vast library of knowledge!"

The rock burst asunder in a flash of mana, and its precious contents spilled out into the wizard's head. "I've been doing some research, you see," continued Ricklar, "and I've figured out how to use the power of my magic to unleash the senseless rage of the undead. Observe!"

Ricklar threw the lever on his contraption, causing another bolt of blue electricity to shoot out towards the mage. But just as his eyes rolled back into his head and it looked like his mind would be overwhelmed again, a look of pure madness came into his eyes, and he cast an unorthodox spell.

The niblis above him became suddenly enhanced by the magic and flew ahead with redoubled strength. The impact was catastrophic and Elga could feel the life energy from her patron being sapped.

"What are we going to do!?" wailed the vampire. "We won't be able to withstand another of those strikes!"

"Just continue attacking, dearie" encouraged Kitya through gritted teeth. "When the time is right, you'll know what to do." 

*****

But a manic burst of laughter from Ricklar signaled that the tides were about to turn. "I've got it!" the mage screamed. "I've finally figured it out! It's not the wolves, nor the spirits, nor the zombies that will save us, but the Angels! People call them mad, but no, it's not madness - it's a revelation!" 

With uncanny strength, Ricklar grasped hold of the lever of his scientific contraption and bent it into the corrupt symbol of Avacyn and clasped his hands in prayer. "Archangel Avacyn, descend upon us with your purifying judgment and rid your plane of these nonbelievers!"

A bolt of lightning pierced the sky and Ricklar immediately felt the comforting presence of madness around him. The archangel herself would not join the battle directly - she had other matters far too pressing to attend to - but the wizard could feel her pronouncing her judgment. Ricklar was deemed worthy, but his enemies... not so lucky.

*****

Elga looked up at the blood red wings high up in the heavens, and she would have admired their shade if they did not spell certain doom for her and her companions. Instead she was filled with despair and all hope left her.

"Kitya, we're doomed," the vampire wailed. "The angel's rage will cut us down and the spirit will destroy us utterly."

"Not if I have anything to say about it," replied Kitya. "But I need your help, and I need you to act fast. You must let go of your mind."

"What!?" Elga asked incredulously.

"Listen to me!" shouted Kitya franticly as the Angel's fire streamed towards them. "Abandon the trappings of the Falkenrath inheritance and become heir to the night! Embrace your urge to feed and I'll take care of the rest!"

Elga concentrated. She thought of her ancestral manor, her satin bedsheets, her crystal goblets, her fine lace. She held the images in her mind... and then she let them all go. And as she did so, Elga began to change. Her eyes became wild and started to bleed, her fangs extended until they pierced her lips and she could taste her own sweet blood... and she began to raise up off the ground in flight.

At the same moment, she heard Kitya's cackling laugh grow louder and lower, lower and more sonorous, as though it came not from the kindly old woman, but from a ravenous demon! And then Elga saw it: what she had abandoned to spur her own transformation had fueled the delirium that allowed Kitya to show her true form: that of a demon-possessed witch. 

Kitya's fingernails became gruesome claws, her tongue became long and forked, and horns sprouted from her wrinkled forehead. And just as the angel's fire was about to descend upon her, she lashed out with all her hatred and strength, sending a blast of dark energy directly at the raging niblis high in the air, which was now on Elga's level, destroying the spirit on contact.

Kitya's low, resonant, demonic laugh echoed through the battlefield even as the witch's frail body was consumed by fire. Elga felt the fire flow through her as well and was about to embrace the end of her life... but then she started to change again. She felt a tingling in her left hand and tore off her kid gloves. In her previous life, Elga would have been terrified at the grotesque mutation she saw, but now she could only feel the power that was just barely keeping her alive. Where once was the milky-white palm of her hand, there now opened up a gaping maw lined with teeth. Her fingers lengthened into coiling tendrils that hungered to consume life energy. The angel's fire passed, Elga was still alive, and she knew what she had to do.

Using her new found power of flight, Elga soared above the wizard down below, who was shaking his fist at the vampire in futile rage. From her vantage point above the battlefield, she could see now plainly for the first time the planeswalker who was pulling the invisible strings controlling her enemies. With her last bit of energy, Elga reached out with her mutated hand and drained her opponent's life into that of her own patron planeswalker.

*****

Ricklar's world was in shambles. His wolf was gone, his spirit was destroyed, even Avacyn's power had failed him in his mission. He had killed the witch, but the vampire, who just moments ago had looked like a dainty ingenue, was now wheeling above his head, crazed with an insatiable blood lust. All that was left was his apparatus and the minuscule tattered threads of his sanity. And that last bit was about to take its leave when Ricklar saw what happened next.

The waters of a nearby bog rippled as once again the Gitrog Monster rose to the surface. Its webbed feet thundered on the ground as it made its way towards his side of the battlefield, the empty black pools of its eyes looming ever larger. Ricklar screamed, only this time it was not the thrill of madness overtaking his mind, but pure abject terror. The last thing the wizard saw was a gigantic tongue flitting out of the frog's mouth to devour him.