I probably shouldn't admit this, but looking back on it, the entirety of Episode 7 could have been lifted out of the timeline without too many adverse effects. Sure, we got the first entrance into Penguin's museum, and the Zsasz backstory will be relevant later on, but the presence of those sensor jammers (even though they're technically part of the main story missions) doesn't have much of an impact on the plot. That said, Episode 8, on the other hand, is jam-packed with plot development, compelling twists and turns, and top notch gameplay action!
Despite all the above sensor jammer-bashing, we do have to deal with the aftermath of that "side" mission at the top of this episode, when Penguin broadcasts to his henchmen who failed to protect his devices, as we make our way back topside. For this little audio interlude, I used the opening theme of Penguin's third dedicated episode in Batman: the Animated Series, titled "Birds of a Feather". In this episode, Penguin convinces himself that he's reformed his villainous ways after a lengthy prison sentence, and attempts to join high society... with disastrous results. I thought the upbeat, operatic string section provided a nice juxtaposition to the brutality he was threatening to inflict on his workforce.
Once we finally get into the museum for real, we're presented with a sticky situation: three of Penguin's goons are torturing an undercover cop, who is part of a strike team sent in by Commissioner Gordon. While this happens, the in-game music starts off as a track from the extended soundtrack, appropriately titled "Trophy Room," since the scene takes place in the Trophy Room. However, once we're done beating down the enemies and we start talking to the cop - the strongly named Elvis Jones - all the music goes away. So I inserted a variant track that's very similar to "Trophy Room," except without the subtle driving percussion. This cue extends though a tour of the trophy room itself, including two separate display cabinets set up for Bruce Wayne and Batman... imagine Penguin's disappointment if he ever managed to catch our hero!
After a confrontation with the Penguin himself, he predictably resorts to throwing a bunch of henchmen at us, in a fight scored by the in-game track "It's Initiation Time." This fight also includes a TITAN-enhanced henchman, which was the inspiration for the next bit of personal music: the TITAN henchmen boss battle theme from Arkham Asylum. This plays while we're explaining the situation to the newest entry to tonight's support team, Oracle (a.k.a. Barbara Gordon), and continues while I explore the way forward. While I start with the full version of the music, as this sequence continues I also utilize the track's component parts: the strings and percussion and the horn section.
And that's it for personal music, excluding the track I used for the "last time on" recap (which was also from the last episode) and the brief moment where I returned to the Arkham Asylum main menu theme for selecting an upgrade. Tune in next time for what would be the mid-season finale, if this series was split in half, a-la the later seasons of The Walking Dead.
No comments:
Post a Comment